Latest topics | » lol wut? >.>Tue Jun 18, 2024 8:26 am by Skippy» Just gonna leave this hereTue Jun 18, 2024 8:25 am by Skippy» 2K15 REVIVALSat Jun 27, 2015 3:03 pm by Nick» Branra'rin'moloo, core name Tariny Wed Aug 14, 2013 2:05 pm by FallenSanity» Chapter 1 - Da Boyz undah seegjWed Jul 24, 2013 1:45 am by Janitor» Testing PollsSun Jul 14, 2013 4:11 am by Nick» SWRP-III Chapt. 1Sat Mar 30, 2013 9:37 am by Saarthal » Magic in TES (WIP)Tue Feb 05, 2013 12:21 am by Nick» ESRP Chapter OneTue Jan 29, 2013 11:44 pm by Nick |
Top posting users this month | |
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
Who is online? | In total there are 5 users online :: 0 Registered, 0 Hidden and 5 Guests :: 1 Bot None Most users ever online was 84 on Mon Sep 23, 2024 6:00 am |
|
| Character Thread | |
|
+8Moose Fel zeru Rejha Nick Skippy Umbreon Xazhi 12 posters | |
Author | Message |
---|
Xazhi Admin
Posts : 605 Join date : 2011-06-19
| Subject: Character Thread Mon Jun 25, 2012 7:32 pm | |
| This is where to put your Characters. This is the Format:
Name: Race: Age: Birthsign: Class: Skills: General Appearance: Clothing/Armor: Weapons: Biography/history:
Spells (If applicable) STATS (List your characters stats at level 20-25):
Same as the SWRP, we want to Diversify classes. Here's a basic kind of outline of what kind of classes we're looking for (Totally just examples, or names to kinda give a feel for where your character is at):
Barbarian, heavy weapons dude usually with some kind of lighter heavy-armor. Paladin, Big beefy sword-and-sheild defender wearing what can only be described as armor made of a Tank. Ranger, usually short-sword and Bow kind of person, animal companions, stuff like that. Theif, does that need explaining? Black Mage, the guy who nukes and conjures. Monk, FISTS! FISTS EVERYWHERE! Also usually some healing and protections spells. White Mage, great at healing and keeping everyone buffed and enemies debuffed. Assassin, Daggers and sneak, take out their targets quickly before slipping back to the shadows.
Here's what we have so far:
Black Mage: Xazhi Monk: Nick Assassin: Shelby Ranger: Sen Theif: Ethan Warrior: Rejha Paladin: Xazhi
Last edited by Xazhi on Sun Jul 08, 2012 11:42 pm; edited 1 time in total | |
| | | Umbreon
Posts : 212 Join date : 2012-05-04
| Subject: Re: Character Thread Mon Jun 25, 2012 8:13 pm | |
| Name: Ashir'ani (Ash-ear-annie) Race: Khajit Age: 19 Birthsign: The Shadow Class: Rogue (Thief) Skills: One Handed, Sneak, PickPocket, Lockpick General Appearance: Light brown fur covering her all over, black stripes on her face, arms and tail (Like a Tiger) with amber eyes. Clothing/Armour: Thieves Guild Armour (The hood has a face mask, Similar to the Dark Brotherhood cowl) Weapons: 2x Elven Daggers Biography/History: Born in Skyrim to a pair of travelling Merchants, she lived in the cold and on the road. After her parents died, there was no one to earn money, so she became a petty thief, doing quite well until she tried to rob a prominent member of the thieves guild, who found and took her in, where she quickly mastered the trade, stealing whatever she needed. Stats: - Spoiler:
Last edited by Umbreon on Mon Jun 25, 2012 8:22 pm; edited 1 time in total | |
| | | Skippy
Posts : 648 Join date : 2012-05-29
| Subject: Re: Character Thread Mon Jun 25, 2012 8:20 pm | |
| Name: Sethesi Dreloth Race: Dunmer or Dark Elf Age: 22 Birthsign: The Serpent Class: Assassin Skills: Marksmanship, Sneak, Lockpick and Light Armour General Appearance: A scar runs down her left cheek from the bottom of her eye. Her face is thin and drawn, with orange war paint licking around her eyes and down from her bottom lip. Her hair is short and black. Her eyes are a deep red. Clothing/Armor: Dark Brotherhood Initiate Armour and Hood, When off duty, she wears whatever she can find. Weapons: An Eleven bow equipped with Elven Arrows Biography/history: An Assassin from an early age, she has been trained all her life. She worked for the Dark Brotherhood out of Dawnstar until the sacking of the sanctuary and the escape of the Night Mother. Now she is free lance, working for whoever she finds. STATS: Every other stat is at level 15. - Spoiler:
Last edited by Skippy on Wed Jun 27, 2012 1:43 am; edited 2 times in total | |
| | | Xazhi Admin
Posts : 605 Join date : 2011-06-19
| Subject: Re: Character Thread Mon Jun 25, 2012 9:02 pm | |
| Name: Aije Aebeir Race: Altmer (High Elf) Age: 37 Birthsign: The Ritual Birthdate: Morningstar 7th, 4E 277 Class: Black Mage Skills: Conjuration, Destruction, Enchanting, and some basic One-Handed Combat Weaknesses: Not overly strong or fast physically, not the best at Melee combat (Particularly when against Heavy Armor/Weapons), not the Stealthies fellow ever either. General Appearance: Long dark hair usually tied back into a ponytail, short full beard of the same color. Fair skin, blue eyes, around 6'3". Disregarding clothing, he looks something like this. Biography/history: Aije grew up in Winterhold *, where his family had lived since his great grandfather first came to the College there. He was taught by his father in the ways of basic magic untill he was old enough to attend the College himself. Once there, he began his study in the schools of Destruction and Conjuration, with heavier emphasis on Conjuration. Around the age of 30, he mastered Conjuration, and became a teacher at the college a year later. Over the next five years, his obsession to match his great grandfather's knowledge and power grew, and at the end of 4E 312, he set out on a journey of his own. All along the way, he studied and practiced his magic, meeting friends that would help him along the way. Notes: -Aije was named after his great grandfather, who was a Wizard of unrivaled power during his time. He seeks to match his power some day. -His entire family, since the time of Aije the first, have all been Mages, and have all attended the College of Winterhold. -His entire family have also been worshipers of Azura since that time. -He has in his possession a Sigil Stone, which belonged to his great grandfather and was passed down to every son in his family. Aije the first never told anyone what it is or how it works before he died. To this day, nobody knows. -Aije himself is actually 1/8th Dunmer, though nothing about him reflects this (in appearance, stats, or otherwise). Clothing/Armor: - Spoiler:
Long black Mage robes with maroon boarders: [Expert Robes] Conjuration Spells cost 20% less to Cast, Magicka regenerates 125% Faster. Black hood with the same Maroon boarders: [Adept] Increases Magicka by 40 points. Silver/Garnet Amulet: [Enchanted] Increases Magicka by 30 points. Enchanted Ring: Increases Health by 20 points. Faded dark red boots: [Enchanted] Increases Fire resistance by 3%. Steel Imperial Gauntlets: [Enchanted] Increases Magicka points by 2. Armor rating: 14 His clothing looks like this.
Weapons: - Spoiler:
Mahrûn Staff: Target takes 25 points of Damage, and Twice as much Magicka damage (Chain Lightning)
Glass Dagger: [Enchanted] Burns the Target for 15 points. Targets on fire take extra damage Base Damage: 11
A vast assortment of Potions and Poisons.
Spells: - Spoiler:
CONJURATION Bound Bow Bound Sword Conjure Dremora Lord Conjure Flame Atronach Conjure Frost Atronach Conjure Storm Atronach Dead Thrall Flame Thrall Frost Thrall Raise Zombie Reanimate Corpse Revenant Soul Trap Storm Thrall Summon Unbound Dremora [Cannot be used unless proper ritual is performed]
DESTRUCTION Chain Lightning Fire Rune Firebolt Flame Cloak Flames Frost Rune Frostbite Ice Spike Ice Storm Lightning Bolt Lightning Cloak Lightning Rune Sparks
ALTERATION Candlelight Equilibrium Magelight Oakflesh Waterbreathing
ILLUSION Clairvoyance Fury
RESTORATION Healing Healing Hands Lesser Ward Steadfast Ward
OTHER Highborn Blessing of the Mage's Stone
STATS: - Spoiler:
Conjuration 100 Destruction 58 Restoration 25 Alteration 24 Enchanting 42 Smithing 16 Heavy Armor 25 Block 16 Two-Handed 23 One-handed 38 Archery 21 Light Armor 26 Sneak 21 Lockpicking 23 Pickpocket 16 Speech 28 Alchemy 21 Illusion 26 PERKS: http://www.ign.com/builds/the-elder-scrolls-5-skyrim?d=000000000000000000000000000000011111111110111111110101000011000000000000000000000010000001 *Somewhere around 4E 204, Winterhold began reconstruction. A map of current Winterhold (ESRP time) looks like this (laid over a map of Winterhold as of 4E 201) - Spoiler:
KEY: Bright Red X: Aije's house. Dark Red X: Aije's father's house. Green Circles: Homes rebuilt in 4E 205 Greenish-Brown Rectangles: Homes built after 4E 210
Last edited by Xazhi on Tue Jun 26, 2012 6:22 pm; edited 4 times in total | |
| | | Nick
Posts : 224 Join date : 2011-11-17 Age : 32
| Subject: Re: Character Thread Tue Jun 26, 2012 12:39 am | |
| Name: Gnaeus Mannimarco Ignatius Race: Altmer (High-Elf) Age: 37 Birthsign: Mage Voice: Link: When Molag Bal speaks, that's what my character sounds like, only less echoy and whatnot. (Molag Bal's, this is what he sounds like when he speaks) Class: Monk/Healer (anti-undead, Atronach), Mystic Faction: Miner, Woodcutter (Lumberjack), Mystic, Monk, Dissident "It takes an uncommon strength to work in the mines here in skyrim. The earth here is cold and hard, like the heart of a nord."-Belrand Skills: Hand to hand combat, Restoration, Alteration, Mining, Chopping wood, carrying things. Spear General Appearance: Large and Muscular, white eyes and white war tattoos going from his eyes to his neck. He's got a shaved head, but his hair would be white if it grew out. He has white eyebrows. He's clean-shaven. He's big, he stands at around 6'8" (203cm~) look at the image. Large image - Spoiler:
Clothing/Armor: wears imperial light boots (fine) or just boots, and a Roughspun tunic or ragged trousers. Doesn't don armor when in battle (see Alteration skills). Weapons: Fists, his mind. A steel dagger. Biography/history: - Spoiler:
A miner and and a wood mill-men, he works in a mine and a woodmill. He’s big and bulky because of his work. He’s mined iron for most of his life, and he’s been shopping wood for almost as long. He takes turns at each place, mine or mill, and works the mill some days and the mine others.* He’s worked at the same mill and mine for many years.
Early life: He was born in Summerset Isle but he didn’t grow up there. For reasons unknown to him, his family left the Isle to pursue life elsewhere. His parents were both mages, his mother was a healer and his father necromancer. His father was often contacted to lay the restless dead to rest, and was seldom sought out to raise the dead. In his middle childhood, his father died. Some sort of necromancy gone wrong. Or at least that’s what the client said. His mother, distraught with grief, joined the temple of the divines, becoming a priestess. Gnaeus was was raised in the temple, learning various trades to help keep it from falling into disrepair. He also learned how to perform many priestly duties, like healing the sick and performing last rites. This was his childhood.
Adolescent life: When Gnaeus was old enough, the high-priest wanted to know if he would join the temple, like his mother. Gnaeus, not being one for words, shook his head, declining the offer. However, he stayed on a few more years, helping out around the temple. One day a Nord business man arrived at the temple with a small entourage. He was looking for someone to work for him, the high-priest recommended young Gnaeus, and his mother had no qualms about it.
From that day forth he entered into the service of Sven Ironhand. Sven Ironhand owned several mines, a Woodmill and an armory. His brother, Froki Ironhand, was the blacksmith. The Ironhand brothers ran a successful business. Sven showed Gnaeus around one of the mines that was near Froki’s home, which doubled as his smithy, and was also near one of the wood mills. Gnaeus would grow up here.
Gnaeus never spoke much to anyone. He was silent, but he always managed to let others know what he meant. He never complained, he just worked, day in and day out. As a result of his constant working, he grew to be very muscular. Sven often joked that he was the giant of the Mine. It was true, he was the biggest, literally, miner that worked the mines.
Once, one of the tunnels half collapsed, and a miner had been caught beneath some of the fallen rock. Some miners were too afraid to re-enter the mine, but not Gnaeus. Gnaeus, following what the Temple of the Divines taught him, he walked into the mine with the intent of getting the injured man out. The mine trembled and shook, but did not collapse, he pulled the man from the debris, and carried him outside. Healers were days away at best, so he healed the man himself. Since that day, he took on the responsibility of healer.
Over the years, Gnaeus continued to grow big and strong, learning how to spot ore, cleaving wood with ease, and eventually smithing. He never learned how to fight, or defend himself. However, as time moved on, the business became the target for thieves and bandits. Raids became frequent, and Sven and Froki hatched a plan to help secure their investments. They had all that worked for them taught how to defend themselves. They felt that investing in their workers would attract more to work for them as well as provide security without having to pay for it.
notes: -He has been to the College of Winterhold to hone his restoration skills -He has delivered items to be enchanted to the College of Winterhold -He doesn't talk much (not that he can) -His family (deceased) mostly all mages, some specializing in various schools -An ancestor of his was a Psijic -He has a cousin who lives in Winterhold (female cousin) -Has family in Valenwood, Cyrodil, Summerset Isles, Morrowind, and High Rock -Has a Bosmer cousin in Cyrodil -There's a rumor about him aiding a vampire, helping it escape from a town -only really talks more than usual when drinking, if you can convince him to drink -Is part Aylied All Restoration Spells (spell-time-line): (only in-game spells are listed) These are the spells he's learned, the list of his updated spell list will be at the bottom of this page. - Spoiler:
-Restoration- |Born Healing Innate Spell Heals the caster 10 points per second: Restore Health Restore Stamina |Born Lesser Ward Innate Spell Increases armor rating by 40 points and negates up to 40 points of spell damage or effects: Ward - Lesser, 40 pts Shield - Lesser, 40 pts |Age 5 Fast Healing Taught to him by his mother at a young age. Heals the caster 50 points: Restore Health, 50 pts Restore Stamina, 50 pts |Age 7 Healing Hands Taught to him by his mother at a young age, He uses this spell the most, healing the injured brought to him. Heals the target 10 points per second, but not undead, atronachs or machines: Restore Health, 10 pts for 1 sec Restore Stamina, 10 pts for 1 sec |Age 10 Steadfast Ward Replaces “Lesser Ward”, through prolonged use and utility, the spell improved. Increases armor rating by 60 points and negates up to 60 points of spell damage or effects: Ward - Steadfast, 60 pts Shield - Lesser, 60 pts |Age 12 Sun Fire Taught to him by a priest at a young age. The spell does damage solely to undead creatures (skeletons, draugr, vampires, etc.) He was taught the spell so that he could protect the Chapel from the undead, who would attack during the night on occasion. Ball of sunlight that does 25 points of damage to undead: Sun Bane, 25 pts |Age 12, winter Turn Lesser Undead Learnt at an early age, the Priest of Arkay who taught him still lives, he is in one of the many underground gravyards of Cyrodil. Undead up to level 6 flee for 30 seconds: Turn Lesser Undead, 6 pts for 30 secs Turn Undead Push, 50 pts |Age 17 Close Wounds As Gnaeus grew, so did his Healing ability. Heals the caster 100 points: Restore Health, 100 pts Restore Stamina, 100 pts |age 20 Greater Ward Through use and utility, and innate knowledge unlocked, the spells power improved. Replaces Steadfast ward. Increases armor rating by 80 points and negates up to 80 points of spell damage or effects: Ward - Greater, 80 pts Shield - Lesser, 80 pts |Age 23 Heal Other As Gnaeus grew, so did his ability to heal others. Innate spell improved. Heals the target 75 points, but not undead, atronachs or machines: Restore Health, 75 pts Restore Stamina, 75 pts |Age 25 Repel Lesser Undead The more he used the “Turn undead” spell the more powerful it grew. Through spiritualism and utility, this spell took the place of the “turn undead” spell. All affected undead up to level 8 flee for 30 seconds: Repel Lesser Undead, 8 pts for 30 secs Turn Undead Push, 100 pts |Age 26 Stendarr's Aura Taught to him by a Priest of Stendarr, though according to the Priest, it was Stendarr himself who taught Gnaeus. According to Gnaeus, the Priest taught him the spell because the High-Priest of Stendarr told him too. The High-Priest confirms this. The spell was taught to Gnaeus to aid in the defence of the Chapel during a storm.* For 60 seconds, undead in melee range take 10 points sun damage per second: Stendarr's Aura, 10 pts for 60 secs; Stendarr's Aura Light, for 60 secs |Age 26, winter Turn Undead Replaces “Repel Lesser Undead”. Through hard work and steady faith, this spell improved when Gnaeus resting near a shrine of Arkay and a Necromancer attempted to defile the shrine.* Undead up to level 13 flee for 30 seconds: Turn Undead, 13 pts for 30 secs Turn Undead Push |Age 27, Winter Vampire's Bane* Would be taught to Gnaeus by a Vampire hunter who had been infected with Vampirism, he would ask that he die by this spell. Gnaeus would refuse the man, and instead cure him of his disease through a Ritual. Another Altmer completed the Ritual, but the Vampire hunter would never know this as he would die of another disease only a few days later. Sunlight explosion that does 40 points of damage in a 15 foot radius to undead: Sun Bane, 40 pts in 15 ft |Age 29 Circle of Protection** Taught to him by a Breton in his travels. The Breton was a former Knight of Stendarr, who turned to priesthood after a disagreement with the Vigilante’s of Stendarr. Undead up to level 20 entering the circle will flee: Circle of Protection, 20 pts for 30 secs |Age 40 Grand Healing Learnt by way of spiritualism, this spell would be unlocked in a time of dire need. How the spell surfaced in the mind of Gnaeus is unknown. Heals everyone close to the caster 200 points: Restore Health Area, 200 pts in 15 ft Restore Stamina Area, 200 pts in 15 ft Restore Health, 200 pts Restore Stamina, 200 pts |Age 40 Repel Undead Through anger this spell was unlocked, it replaced the “turn undead” spell. All affected undead up to level 16 flee for 30 seconds: Repel Undead, 16 pts for 30 secs Turn Undead Push, 100 pts |Age 4? Turn Greater Undead Unlocked in a state of exhaustion…..*** Undead up to level 21 flee for 30 seconds: Turn Greater Undead, 21 pts for 30 secs Turn Undead Push, 100 pts |Age ?? Bane of the Undead** Feeling helpless and weak, he would use all his might to throw back an undead horde and fail, only to cast this spell as he fell to the ground exhausted. Not only did the spell send the undead running, it set them afire and saved him from death. Sets undead up to level 30 on fire and makes them flee for 30 seconds: Stagger Area Attack, 0.05 pts in 80 ft Turn Greater Undead, 30 pts for 30 secs in 80 ft Bane of the Undead, 50 pts in 80 ft |Age ?? Guardian Circle** Story pending… Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it: Guardian Circle, 35 pts for 60 secs
Cure Disease** ____ Resist Magic**
-Alteration- - Spoiler:
Telekinesis, through struggle and determination, he learned this spell at the College of Winterhold Detect Life, learnt from a spell-book after much practice Stone-flesh, acquired after years of mining Transmute, acquired after years of mining Slow-fall, ** (causes target to fall more slowly, softening the landing) Dispel**
-Illusion- - Spoiler:
Calm (leveled variation) Terrify ^ Muffle Rally ^ Fury ^ Sound** (causes a disorienting sound to be heard within the victim's head) Silence** (disables the ability to cast spells for a short while on the target Blind** (blinds the target, they cannot see for a short while, or their sight is more limited) Night-eye**
STATS (List your characters stats at level 20-25): Calibrations underway. - Spoiler:
Conjuration 25 Destruction 25 Restoration 100 Alteration 90 Enchanting 15 Smithing 50 Heavy Armor 15 Block 15 Two-Handed 38 One-handed 15 Archery 15 Light Armor 15 Sneak 15 Lockpicking 15 Pickpocket 15 Speech 15 Alchemy 15 Illusion 50 Perks: Perks
**Morrowind Spells Spells Table Spells | Restoration* | Alteration* | Illusion* | Destruction | 1 | Sun-fire | Candlelight | Calm | Frostbite | 2 | Close wounds | Magelight | | Flames | 3 | Heal-other | Stoneflesh | - | Sparks | 4 | Stendarr's Aura | Detect-Life | | | | 5 | Vampire's Bane | Telekinesis* | | | | 6 | Turn Undead | Transmutate | | Sound | | | 7 | Greater Ward | Dispel† | |Silence | | | 8 | Cure disease | slow-fall | |Blind | | | 9 | Resist Magic | | | |Night-eye | | | 10 | | | | | | | | | [/tr]
*Spells included but not limited to Orange: Dawnguard DLC spellsOlive: Morrowind SpellsGreen: College of Winterhold SpellsBrown: Spells learned in the mine, or because of it. They almost exclusively used in the mine.Ie. Muffle is only used in the mine because sometimes the vibrations of sounds can weaken stones and cause a tunnel to collapse. Yellow: Spells learned from Froki.I just added color to the destruction column, the colors there are just to make it easier to look at, or whatever, use your imagination. Spells with "*" by the name are incredibly weak. Spells with "†" by the name are not yet learned spells, so for now you can ignore them. Active Effects | Description | effect | Blessing of the Divines | Through a life time of devotion to the Divines, he's been blessed by the divine. | Resist Magic +37 | Curse | Unknown* | Partially mute, sounds like a daedra |
Toying around with this: Name | | | | | | | | | | | | | | | | | | | | | | | Attributes | | | | | Arc | BLO | HVA | 1HD | SMI | 2HD | | ALT | CON | DES | ENC | ILU | RES | | ALC | LTA | LOC | PIC | SNK | SPE | | HEA | MAG | STA | Gnaeus | | | | | 1 | | | | 3 | 1 | | 2 | 4 | | | | | | | | | | 5 | 5 | 5 |
Character development questions: Why was he cursed? Who was he cursed by? Who knows about the Curse? Who knows how to free him of the Curse? When was he cursed? Why does he have so many skills? What knowledge does he have of his past? Does he know of his past? Does he know his ancestry? Why is he Dissident? How accurate are his stats? Are they accurate at all? Does he have romantic interests? Is he even interested in romance? what are his interests? What did he think about his life in the Temple? " " " " " " " " " " " " " " " His mother? " " " " " " " " " " " " " " " His Father? " " " " " " " " " " " " " " " His Uncle? " " " " " " " " " " " " " " " His Brothers? " " " " " " " " " " " " " " " His family? What does he know about the Aedra? " " " " " " " " " " " " " " " The Daedra? Which does he prefer? What are his "likes"? His dislikes? Why is he a dissident? What does he have or hold against the thalmor? What does he think about the Thalmor? What is his history from his pont of view? Why did he really choose to work for the Nords? As an Altmer, why did he go into mining and woodcutting and not magic? How has he learned so much magic despite not attending the college of winterhold? Does he have any relics from the past?
Last edited by Nick on Mon Dec 24, 2012 2:39 pm; edited 21 times in total (Reason for editing : Added Voice Added Last name Edited Spell section added notes shortened links down to words. Redid spell section) | |
| | | Rejha
Posts : 32 Join date : 2012-06-26
| Subject: Cocius Quarra Tue Jun 26, 2012 11:18 pm | |
| Name: Cocius Quarra Race: Imperial Age:21 Birthsign: The Lord Class: Warrior Skills: Smithing, Heavy Armor, One-Handed General Appearance: Light skinnned for an Imperial, and rather buff. He has slightly longer-than-average white hair, and blue eyes. Clothing/Armor: Cocius currently wears an an iron helmet, iron chestplate, iron leggings, and iron boots. Weapons: Cocius uses dual one-handed axes. Biography/history: Cocius grew up in Whiterun, and joined the Companions at 18 years old. His great grandfather was a warrior working with the Empire in the civil war, and as a history buff, the battle intrigued him. Enamored with the art of war, he became himself a warrior, eager to match the strength of his kin. Stats | |
| | | zeru
Posts : 189 Join date : 2011-11-17
| Subject: Re: Character Thread Wed Jun 27, 2012 8:19 pm | |
| Name: Leitherin Eidar Race: Bosmer Age: 23 Birthsign: The Steed; Class: merchant Skills: Speechcrasft, One-Handed, Alchemy,ninor smithing General Appearance: Slightly paler skin then most bosmer, with silvery ash colered hair and amber eyes. Clothing/Armor: Normal Merchant's clothing with some leather bracers and boots. Weapons: Shortsword Biography/history:
Spells: Racial Power Summon Familiar
Last edited by zeru on Wed Sep 05, 2012 12:53 pm; edited 2 times in total | |
| | | Nick
Posts : 224 Join date : 2011-11-17 Age : 32
| Subject: Re: Character Thread Sat Jun 30, 2012 3:12 am | |
| (Multiple Bios) Name: Sylvae Race: Bosmer Age:28 Birthsign: Thief Class: Archer (Aldmeri Dominion Archer-Assassin*) Skills: Archery, Fletching, General Appearance: Clothing: Roughspun-tunic, Leather boots Armor: Leather armor, Leather bracers, Leather boots Weapons: Bow and arrow Biography/history: - Spoiler:
Born and raised in the forests of Valenwood, Sylvae grew up surrounded by his kin. He was taught how to survive the wilds of Valenwood, utilizing the bow. His training made him an elite archer. He was able to sneak up upon his prey, which is was always game of some sort. He eventually out-shot his teachers, he claimed them to be lucky shots, they weren’t. He was excellent about stepping silently in the forests of Valenwood, as such, the Aldmeri Dominion recruited him into their army. After proving his skill in many an open conflict, and even more subtle ones, he was chosen to be an assassin. His missions took him all over Tamriel, most of his targets were Legion supporters, or Legionnaires themselves. He always killed them with one arrow through the heart, one hand crafted Dragon-bone arrow with the name of the target carved into it. He became known as Dragon-bone Assassin. A fairy-tale was written about him, telling of deeds that he never truly did. The Dragon-bone arrows were crafted by a bosmer, but not Sylvae. He was not the only archer given an arrow made from the bone of a dragon, there were many of them. The public never suspected that more than one bosmer had killed these men. Wild stories sprang up around the Dragon-bone Archer like wild-fire. Books were published feeding the imagination of the readers, making the Dragon-bone Archer seem more myth than legend, and more mysterious. There was even a story saying the the Dragon-bone Archer was blessed by Hircine, and his arrows were made by the Daedric-god Hircine, or that the Dragon-bone Archer shaved using Mehrunes’ Razor. These stories are nothing but fantasy. Sylvae was still a young man when he entered into the Aldmeri Dominions’ Assassination group. They were primarily Bosmer, but there were a few Altmer. Sylvae wrote about his jobs, and what he saw and felt before and after doing them. But he had few friends, and only one he knew wouldn’t talk about it to other people, as he wasn’t supposed to tell anyone about his doings. That friend was named Gnaeus Mannimarco Ignatius. He wrote all about his life, his love, everything. Through the most secure of correspondence, he sent these letters to Gnaeus. Gnaeus would reply a few days after each letter he received. As Sylvae found out, Gnaeus had a knack for healing, though he would have never guessed for someone his size. He looked more a soldier than a healer. As Sylva learned more about his friend, Gnaeus, in turn, learned about him. Over the many years the two corresponded, no one suspected Sylvae of telling Gnaeus the many things the Aldmeri Dominion told him not to share. However, when the Dominion found out that the two of them were friends, an occasional Justiciar would come by Gnaeus’ home to “check up” on him. Sylvae knew when the official would check up on Gnaeus, and so the letters came whenever the Justicar was not around to ask questions. The manner in which they sent their letters was a magical one. Similar to the magic used by psijic monks to teleport to other locations.
Name: Nicholas Race: Breton/Nord Age: 20 Birthsign: Atronach Class: Mage, Scholar Skills: Research, translations, Level: 10 General Appearance: Thin, and of moderate height. Dirty/Dark blond hair. youthful Blue eyes. A speckled Goatee with tufts of hair at the mutton chops. Clothing: Clothes, boots, gloves Weapons: None Spells: All Novice spells Ancestral Connection* Name: Nick Race: Breton/Nord Age: 20 Birthsign: The Lord Class: None Skills: Reading, Writing, camping, cooking, dealing with his brother... General Appearance: Clothing/Armor: Clothes, boots, gloves, pack. Weapons: Nordic Dagger (from solstheim) Biography/history: the Nick brothers, Nicholas and Nick, were born to mixed parents. Sharing both nord and breton blood, they had a natural resilience to the cold, and a natural aptitude to magic. However, only one of the brothers actually has magical potential, he's the one with all the novice spells. The brother, Nick, has magicka, but no magic. together, they go on adventures, solving riddles in textbooks, exploring safe ruins, ruins that have already been cleared out by adventurers and looters. they explored the traps, and studied the runes, giving their findings to the College of Winterhold, and anyone else who happens to be interested. The reason why Nicholas has magic and Nick does not, is that they have different fathers. To put it simply, one was a mage and the other was not. Nicholas' father, was a semi-accomplished mage from Skyrim. Nick's Father was someone from Solstheim. Together, the brothers have travelled most of Skyrim, Solstheim, and Morrowind, but very little beyond that. They're hardy, like the nord in them, but inquisitive like the breton. STATS (List your characters stats at level 20-25): Name: Gaeus Galerion Ignatius Race: Altmer Age: 37 Birthsign: Mage Class: Assassin Skills: Hand-to-hand, dual-wield, dagger-skill, sneak, stealth-kills, Illusion, Conjuration, Light armor, spear General Appearance: Thin, not skinny, and Muscular. White eyes and white war tattoos going from his eyes to his neck. He's got a shaved head, but his hair would be white if it grew out. He has white eyebrows. He's clean-shaven. He's thin but holds himself , he stands at around 6'8" (203cm~) look at the image: Clothing: Clothes (blue and brown variant), boots (brown variant), gloves (brown variant) Armor: He wears Vampire gloves (increased Unarmed damage), Boots (move silently), and a sort of black outfit similar to that of the Morag-Tong assassin's outfit. Weapons: twin dragon-bone daggers Biography/history: - Spoiler:
Thin, agile, and strong. Those are the three words that describe Gaeus Ignatius. Having only heard of his brother, Gnaeus, through rumors and Tavern tales, he never met his twin-brother. An Uncle in Summerset Isle raised him.* Only really excelling in Conjuration and Illusion, he underwent combat training over magic. He was moderately good at Archery, he could hit a target at 100 yards, moving, and Swordsmanship. He preferred Daggers to long-blades. Two-handed weapons were too slow for his liking, though he was well and good with the hammer and axe.
With his skill in Illusion, Conjuration, Dual-wielding daggers, Hand-to-Hand, light-armor, and stealth, it was apparent that he was meant for subterfuge and assassination. However, he would not join the Dark-Brotherhood, but rather be employed by the Nobles of the Summerset Isles to assassinate political rivals.
By appearance he is thinner than his brother, they have the same eyes and same war-tattoo. In measures of strength they are the same, but Gaeus is much more nimble and light on his feet than Gnaeus. His uncle once said, “Where Gnaeus is hulking as a golem [atronach], you are as wiry as the Winged-Twilight [creature from Morrowind].”
Side note: Gaeus’ agility is that of an expert parkour runner. He wears Vampire gloves (increased Unarmed damage), Boots (move silently), and a sort of black outfit similar to that of the Morag-Tong assassin's outfit.
Spells: IllusionMuffle invisibility Chameleon 50%ConjurationBound Sword (does poison damage) Bound Dagger Bound Bow Bound Throwing Dagger* Soul TrapSTATS: Name: Nei Race: Snow Elf Age: 237* Birthsign: None Class: Traveler, construction worker* Skills: Restoration, Snow Elf magic*, One-handed General Appearance: Taller than High-Elves, pale Clothing/Armor: Snow-Elf armor (pic incoming) Weapons: Biography/history: WIP Name | Oio-Bal | Race | Breton | Age | 25? | Birthsign | Warrior | Class | Spellsword/Witchhunter Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune. / Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers. Alt descript. More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic. / Swift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows. | Skills | Major: One-Handed (short-swords), Speech, Restoration, Alteration, Alchemy; Minor: Conjuration, Enchanting, Archery | General Appearance (description) | Average height for a breton, relatively shaven, Dark blue eyes, shaven head, Tattoos on head (not shown), Tattoos on his hands and feet. When hunting, Skull painted on face in black. | General Appearance (image) | | Biography/History | Oio-Bal is a young Spellsword who is exceptionally talented. Born into an Order of Witch-hunters, he's been trained since birth. He grew up on the road, travelling from Hammerfell to Blackmarsh, Morrowind to Elswyr, he's seen most of the known world. His first Witch-hunt was when he was 16, in Blackmarsh. The Witch, an Argonian in this case, was causing havoc in a nearby argonian village. This hunt would be his worst memory. The Argonian Witch would turn the minds of tribal argonians, forcing the band of spellswords to fight and kill the innocent. They would kill more than 32 innocent lives in order to get close enough to the witch to harm her. But they never did. By the time they got close, the witch used her black magic to turn the spellswords against each other. The spellswords didn't have the power to protect their minds from her magic, and so they were helpless. As they were fighting each other, blinded by the witches’ magic, and when she opened a portal to one of the Plane of Oblivion and left, would the spell be broken. Half of their company would be dead, along with Oio's parents. |
Clothing/Armor: Clothes | head | body | boots | neck | hands | Spellsword | SpellSword hood | Spellsword Robes w. Cape | Boots | Neckless of Warding | Rings of Transcience, Mystic Gloves (looks like Mystic Tuning gloves) | Witchhunter | Witchhunters' hood | Witchhunters' robes | boots | Neckless of the witch | Rings of Shielding |
Weapons: Weapon | Carried/Stored (If it's carried then it's on his person, if it's stored its kept in a safe location somewhere in Tamriel.) | Scimitar | Stored | Nordic Short Sword | Carried | Nordic Dagger | Carried | Nordic Throwing Axe | Carried (2) | Nordic Bow | Carried? |
Spells: Spells | Restoration | Alteration | Conjuration | 1 | Healing/hands | Ebony Flesh | Bound Sword/Dagger | 2 | Ward | Detect life/undead/magic | Banish Daedra | 3 | Repel/Turn Undead | Paralyze | PlaneWalk | 4 | | | Summon Wolf | 5 | | | |
STATS (List your characters stats at level 20-25): Skills | Level | Perk 1 | Perk 2 | Perk 3 | Perk 4 | Perk 5 | One handed | 90 | Armsman LVL5 | Bladesman LVL3 | | | | Speech | 70 | Allure | Bribery | Persuasion | Intimidation | Haggling | Alchemy | 60 | poisoner | concentrated poison | Alchemist | | | Conjuration | 50 | Mystic Binding - Soul Stealer - Oblivion Binding | Adept Conjuration | | | | Restoration | 90 | Recovery | Respite | Necromage/Regeneration | Expert Restoration | Avoid Death | Alteration | 70 | Mage Armor 3/3 | Adept Alteration | | | | Enchanting | 50 | Insightful Enchanter | Enchanter 3/5 | Soul Squeezer | | | Archery | 30 | Overdraw 1/5 | Critical Shot | | | |
Name: Dalmil Rondan (House Redoran) Race: Dunmer Age:433 Birthsign: Warrior Class: Guard Skills: two-handed, heavyarmor General Appearance: Bald, black long goatee Clothing/Armor: Bonemold armor, Weapons: Daedric Greatsword. Biography/history: Coming from a long line of Daedra worshippers, STATS (List your characters stats at level 20-25): (unlisted, because he's not in the ESRP roleplay)
Last edited by Nick on Thu Dec 20, 2012 7:38 am; edited 10 times in total | |
| | | Xazhi Admin
Posts : 605 Join date : 2011-06-19
| Subject: Re: Character Thread Mon Jul 02, 2012 3:17 am | |
| Name: HanharMir GikatorHai Race: Argonian Age: 40 Birthsign: The Lady Birthdate: Heathfire 16, 4E 310 Class: Paladin Skills: One-Handed (Sword-and-Sheild), Block, Restoration Weaknesses: Not particularly stealthy. Can only barely use Bows. Cannot use magic of any school other than Restoration. General Appearance: Slightly pale Red skin, Solid white eyes, four deep claw scars on his left cheekbone from a battle with a Khajit. No tail (also due to the battle). Disregarding Armor, he looks something like this. Biography/history: HanharMir grew up in Leyawiin, Cyrodil, after his parents moved there from the boarder of Black Marsh. He had three siblings, and was the second eldest child in the family. When he was 17, he moved away. He never stopped in any particular location for very long, but he was always happy to help whoever was in need, usually without even thought of reward. One day when he was 25 and on the road towards Skingrad from Elsweyr, he was attacked by Khajit thieves. He managed to fight most of them off, but one in particular proved more than a match. During the battle, the Khajit stabbed HanharMir through the shoulder, cut off his tail, and nearly clawed out his eye before making off with his father's sword. HanharMir would have died that day were it not for a Redguard man and his friends coming to the young Argonian's aid before he was slain. They took him to Skingrad, where he was healed. They left before he could thank them. It was then that HanharMir knew what his destiny was. He went to the local armorer and got himself a job working the forge. It payed little, and it took him almost a year to save up all the money. He bought full Steel armor, a Sheild, and a Sword, and set out Northward. Over the course of the next few years, the name HanharMir would be erased from all but a few memories, as he would come to be known simply as 'The Paladin'. Everywhere he went he aided those in need, be it to retrieve something stolen, avenge a death, protect, rescue, or lead an attack, he was always there. Most never knew his face, or even his race, as his armor covered his entire body. When he came to Skyrim, he joined with the Companions for a while, but didnt stay too long. He much preferred freelancing (Though he did keep the armor and weapon he earned with them). Now, he continues on living that way, roaming wherever fate takes him from Black Marsh to High Rock, Valenwood to Morrowind. Notes: -He has a deep secret which he refuses to speak with anyone about. Only two or three who yet live know it. -He recieved very little formal training in the ways of Magic. Most of what he knows was self-taught in the field. Clothing/Armor: - Spoiler:
Steel Helmet (Aesthetically this) Armor Value: 35 Amulet of Arkay [Enchanted] Fortify Health (+10) Wolf Armor [Enchanted] Fortify Health (+20) (Aesthetically this) Armor Value: 63 Steel Nordic Gauntlets [Enchanted] Fortify Block (+13% damage blocked) Armor Value: 25 Silver-Garnet Ring [Enchanted] Fortify Stamina (+20) Steel Cuffed Boots [Enchanted] Resist Frost (+15%) Armor Value: 25 Steel Shield (Aesthetically like a gray Dwarven) [Enchanted] Resist Magic (+10%) Armor Value: 35
Weapons: - Spoiler:
Silver Sword [Especially effective against Undead] Damage Value: 13
Spells: - Spoiler:
RESTORATION Healing Fast Healing Healing Hands Close Wounds Heal Other
OTHER Histskin (Racial Power) Resist Disease 50% (Racial Effect) The Warrior Stone [Warrior skills train 20% faster] (Stone Effect) Waterbreathing (Racial Ability)
STATS: - Spoiler:
Conjuration 15 Destruction 15 Restoration 51 Alteration 20 Enchanting 17 Smithing 17 Heavy Armor 90 Block 62 Two-Handed 17 One-handed 80 Archery 15 Light Armor 20 Sneak 21 Lockpicking 20 Pickpocket 21 Speech 52 Alchemy 15 Illusion 15 PERKS: http://www.ign.com/builds/the-elder-scrolls-5-skyrim?d=000000000000000000000000000000000000000000000000000000000000111001100000000000000000000000000000000004111110011000000000000000040110101
Last edited by Xazhi on Mon Dec 10, 2012 8:11 pm; edited 4 times in total | |
| | | Fel
Posts : 622 Join date : 2012-03-08
| Subject: Re: Character Thread Mon Jul 09, 2012 2:18 am | |
| Name: Xragrish, or just Logan. Because it's easier to say. Race: Orc Age: 21 Birthsign: The ritual Class: Barbarian Skills: One handed, light armour and smithing General Appearance: Green eyes, short black hair, a scar runs from his left ear and ends at his chin. Big eyes, kind of a small mouth. A black beard that covers his face, his hair is cut to where there's only fuzz. Soft fuzz... Clothing/Armor: Leather armor. No helmet though. Weapons: Iron axe x 2 duel wield Biography/history: WIP Spells: None. STATS: - Spoiler:
Conjuration 15 Destruction 20 Restoration 25 Alteration 15 Enchanting 20 Smithing 15 Heavy Armor 10 Block 20 Two-Handed 15 One-handed 20 Archery 15 Light Armor 20 Sneak 10 Lockpicking 15 Pickpocket 20 Speech 15 Alchemy 15 Illusion 15
No spells.
Last edited by Tsar Gorgi on Fri Dec 14, 2012 8:54 pm; edited 6 times in total | |
| | | Moose
Posts : 97 Join date : 2011-12-29
| Subject: Re: Character Thread Thu Jul 12, 2012 4:38 pm | |
| Name: Selene (Most Bosmer do not have Family names) Race: Bosmer Age: 21 Birthsign: The Steed Gender: Female Class: Ranger Skills: While not particularly stealthy, Selene is quite skilled with her Bow. Selene has spent some time training with one handed weapons, meaning she is more skilled than with any other form of weaponry, except her bow. She has no magic skills of any kind. General Appearance: Long Brown Hair, Green Eyes, no scars of any kind due to really not much time at all in actual combat. She is paler than the average Wood Elf. Argos looks like you average war hound, for example Meeko, or Vigilance, except a brighter shade of brown. Clothing/Armor: Ranger Armour - Spoiler:
(It has the Stats of Imperial Light Armour) Weapons: Hunting Bow, Iron Arrows. Biography/history: After ‘moving’ to Cyrodiil at around the age of 14, Selene never spent much time in one location, as her family ended up moving around Cyrodiil quite a lot. During these years, she learnt some Merchant skills from her Father, but nothing of much use. Later on in her life, she began to learn how to use a bow, as her mother, also a Bosmer, had once been an archer in, a sense the ‘Elven Army’. That was what Selene’s mother used to call it, anyway. Selene’s mother passed away a few years later, from some sort of disease, illness, this caused Selene with her father to eventually settle in Bravil. Selene, then decided to take up hunting, just to bring in something extra for her father to sell. Sooner or later, she decided to ‘explore’ more, spending more time out it the plains of Cyrodiil, but still commonly returned hunt back to her father, to sell. Oh, and possibly a little detail which could be mention. Selene, was given, in a sense a puppy. She named him Argos. As time went on, Argos grew up with Selene, eventually becoming her hunting Companion. Her last known location was on a trip for her father, to pick up some 'ingredients', or whatever he needed to make some fancy stew, from a trader who usually bounces around the Kvatch area. Spells: Command Animals: After years of hunting in the wilds, Selene has found a way to temporarily ally Animals with her. Poision Resist: As with all Bosmer, she has a 50% resistance to Poision and Disease due to her blood. Agent of Mara: After the loss of her mother, she spent a lot of time a the Bravil Chapel to Mara. After visiting countless times, she feels in a sense blessed. The blessing of Mara is that of a 15% resistance to Magic. Skill Levels (20): - Spoiler:
| |
| | | Nick
Posts : 224 Join date : 2011-11-17 Age : 32
| Subject: Re: Character Thread Tue Jul 24, 2012 6:11 pm | |
| Oh, Barbarians are typically lightly armored, they can use two-handed weapons, one handed, and dual wielding weapons. They don't typically use shields as they are offensive fighters and not defensive. | |
| | | Nick
Posts : 224 Join date : 2011-11-17 Age : 32
| Subject: Re: Character Thread Tue Jul 31, 2012 5:15 am | |
| Name: Nier Grolash (Bandit) Race: Orsimer Age: 32 Birthsign: Steed Class: Barabarian Skills: One handed, two-handed, Heavy-armor, Light armer, unarmed and unarmered, destruction (Fire spells only), Smithing (Orcish and Steel only), Enchanting (Fire only) General Appearance: Shaved head, Horns on his brow and head, he stands greater than 7 feet tall and is incredibly muscular. (Pic) Clothing/Armor: Depending on the Target, Fur armor minus the gloves and head pieces (and torso), or Orcish Armor (full set) All of his Armor has Fire Enchantments on them. Weapons: Orcish Greatswords, Swords, Axes, Maces, Fire, his hands, him. All of his weapons have Fire Enchantments on them. He is capable of hold an Orcish Greatsword in one hand and dualwielding them. Biography/history:
A Murderer who escaped from the Prison of a Nord Hold, he's well known for his ferocity and prowess in combat. He's sadistic and cunning, he kills because he likes to kill. His savagery earned him several nicknames such as: Blood beast of the Reach; the Orc Slaughter; Red-face, Nier the Giant, Nier Strong-Arm and the like.
He's slaughtered families, whole farms, children pregnant women, it doesn't matter to him.
He has been caught several times, imprisoned and held for years. No Prison could hold him for long, he broke out eventually. Each time he broke out he would kill scores of guards in the process. Breaking open the locked chest that held what little he carried with him, and continuing to slaughter guards until he was free of the Hold or Prison.
His Strength is equivalent to about 200 on the Oblivion scale. (if you understand what this means you'll understand how strong he is.) | |
| | | zeru
Posts : 189 Join date : 2011-11-17
| Subject: Re: Character Thread Tue Jul 31, 2012 10:09 pm | |
| | |
| | | Nick
Posts : 224 Join date : 2011-11-17 Age : 32
| Subject: Re: Character Thread Wed Aug 01, 2012 1:08 am | |
| The Orc is one of the Villains in the ESRP. | |
| | | Xazhi Admin
Posts : 605 Join date : 2011-06-19
| Subject: Re: Character Thread Fri Aug 03, 2012 5:42 am | |
| Name: Teniya Nuraahl' Race: Giant Age: 57 Birthsign: The Lady Class: Farmer, Trader, Herder Skills: Mammoth Herding, Cheese Making, Trading. General Appearance: Around 12 ft tall, long beard and hair with many braids and beads. Wears much fur clothing, more than a usual Giant. Biography/history: Teniya grew up in the Whiterun area with his Father, where he learned to herd Mammoth, make their milk into cheese, and everything else he needed to survive. He was never bothered by Nords or any of the other races, and he never bothered them. Occasionally, they would bring him offerings of peace, such as Cows and other livestock. Eventually, he decided it might be a good idea to make formal trade with the small people of the world. So, he made his way to the outer farms of Whiterun, where he made his first trade with a Nord: a giant-sized bowl of Mammoth Cheese for a cow. Over many years, he became recognized by the farmers and local folk of the area as a friendly giant willing to trade with them. When he was around 40, he was approached by a group of Nord Smiths with a most unexpected offer: A Mammoth for an Iron Hammer and Dagger to fit his size. He gladly accepted, and has kept the weapon and tool with him ever since. Now, he continues to live in the Whiterun area, occasionally migrating to other regions of Skyrim for his Mammoths to graze, and for him to hunt Skeever and other wild animals, and he still regularly conducts business with the folk of the province. Clothing/Armor: - Spoiler:
Fur clothing decorated with beads and bones. (Protection values are after Perks have been factored in)
Fur Armor Protection: 115
Fur Boots Protection: 30
Fur Bracers Protection: 30
Fur Hat Protection: 55
Weapons: - Spoiler:
Giant Iron Warhammer Base Damage: 140* *Base damage for Giant is 60 with stone hammer. Giant Iron Dagger (tool)
Spells (If applicable) - Spoiler:
None
ACTIVE EFFECTS: Resist Magic: 33%
STATS: - Spoiler:
| |
| | | Xazhi Admin
Posts : 605 Join date : 2011-06-19
| Subject: Re: Character Thread Wed Aug 15, 2012 5:53 am | |
| | |
| | | Nick
Posts : 224 Join date : 2011-11-17 Age : 32
| Subject: Re: Character Thread Tue Sep 04, 2012 12:27 am | |
| Name: Helseth Dagoth (NPC) Race: Dunmer Age: 37 Birthsign: Steed Class: Murderer, bad guy in the ESRP Skills: Sneak, One-handed, Light-Armor, unarmored General Appearance: Skull-war painting on his face, it's white, his skin is on the darker side of the dunmer scale. Clothing/Armor: Scale-Armor, Hood, The Scale armor is made of wolf-skin so it's black and gray/grey, Weapons: 1 Steel knife. 2 hands flame a lightning. Biography/history:
Originally from Morrowind. | Exhiled from Morrowind. | Ex-Dark Brotherhood. | Ex-Morag Tong. | Wanted for Murder of high-ranking politicians | Racist against whoever isn't a Dunmer, and hates dunmer who travel, interact, and otherwise associate with non-dunmer races
| |
| | | Osiris
Posts : 2 Join date : 2012-12-09
| Subject: Logan Blood-Bane Sun Dec 09, 2012 12:46 pm | |
| Name: Logan Blood-Bane Race: Nord Age: 34 Birthsign: The Steed Class: Ranger Clothing/Armor: Clad black light leather armor with a cloak and hood. Weapons: Short Sword, Black Bow
General Appearance: A fair haired Nord whom time treated well as he looks still quite young. His body is moderately toned and slim fit under his black clad traveling armors. His shoulder length dirt blond hair drapes delicately down his shoulders, his face is shaven, though not completely smooth leaving a roughness to him. One who not be wrong to call him a pretty boy, he only concurs this more speaking with perfect pronunciation and a slight accent and rolled R's as well as always where possible keeping well kept and bathed. (Think Aragron and Brad Pitt)
Biography/history: Born of Nobel blood Sir. Logan Blood-bane's father was a perverse ruler of a land long owned by his blood line. Growing up Logan was given gifts of silver and gold, he was treated like a Nobel would be and as a young child grew weary of the effortless life style of a Nobel. He'd go into the wood and spend many hours or even days at a time meditating and studying nature. After Logan discovered his father in bed with his to-be bride he left the manor to live amongst the peasants and made a name for himself as a kind, wise young man whom would always be more then delighted to help those in need. One day as fate would have it three travelers of interest passed by the city in a peace only to be confronted by assassins under Logan's old fathers hire. Logan saw the confrontation and ran over to hide in the bushing having just come from a hunting trip. He watched as the assassins tried to provoke the travelers then when the travel turned to walk away wishing not to fight the assassins attacked. Logan sprung to the defense of the travelers letting arrow fly and take the life of his own kinsmen. He quickly drew blade and slew another. As he drew his bow shoot down the last of the three assassins it was to late as the assassin had fled.
Rather then waiting for them to find him Logan marched into his fathers manor for the first time in years and confessed before challenging his father to a duel for the town's reign having had enough of his father tyranny. His coward father rather then accepting the duel had his son exiled knowing that he himself would surly lose in a melee with his son.
Thrown from the one place he ever called home Logan would stay only long enough to break in to steal his loyal companion before turning his back forever on the land he grew up in.
Skills: Herbalism, Archery, Swordsmanship, Cooking, Poison craft, Tonic Craft, Hunting, Tracking, Trapping, Field Medicine... | |
| | | Umbreon
Posts : 212 Join date : 2012-05-04
| Subject: Re: Character Thread Mon Dec 10, 2012 8:01 pm | |
| Name: Aren Race: Nord Age: 23 Birthsign: The Lord Class: Barbarian Skills: 2 Handed, light Armour, Block Weaknesses: Quick to anger, Stubborn, not very stealthy, let's his personal feelings get in the way of judgement. General Appearance: Short blonde hair, clean shaven, blue eyes. Average height for a Nord, slightly more muscular Clothing/Armor: - Spoiler:
- Minus the metal plates and slightly less bulky.
Weapons: Silver Greatsword Biography/history: Born and raised on a farmstead just south of Windhelm, Aren had a hard life, surviving the cold and trying to help provide for his family by hunting. He spent much of his time away, doing just that, but when he stayed on the farm, he chopped wood or harvested crops, helping strengthen him. When his kind-hearted parents took in a starving man from the wilderness, Aren had left on a hunting trip. When he returned, the man had left, leaving the farm destroyed and his parents dead, and the Silver Hand there, he joined them, hoping to avenge his parents. They trained him, gave him his sword, and allowed him a chance at vengeance. He was happy, until he found them attacking an innocent traveler. Aren took his sword and killed the culprits, before leaving them to hunt the werewolf on his own. Three years passed, and he is still hunting the wolf. Spells (If applicable): N/A STATS (List your characters stats at level 20-25): - Spoiler:
| |
| | | Lux Aeterna
Posts : 36 Join date : 2012-11-26
| Subject: Re: Character Thread Tue Dec 11, 2012 3:43 am | |
| Name: Sabrina Entius Race: Imperial Age: 20 Birthsign: Lady Class: Warrior Skills: Heavy Amour, one handed, blocking. Status: - Spoiler:
General Appearance: Blue eyes, long straight silvery hair. Clothing/Armor: - Spoiler:
Without greatsword
Weapons: Ebony Sword and Ebony Shield, sometimes uses a Ebony axe for duel handed. Biography/history: Sabrina grew up with her dad who traveled around serving as a sell sword and helping out people in need. After losing her dad, she had nothing left but a sword and the knowledge passed down from her father. She spent the next years of her life as a loner, traveling around doing any job that she could find, gaining new skills and equipment. She doesn't always get along with people, mainly because she's a little social awkward, and making friends wasn't a skill she gained at a young age. Though she may be a warrior she is very attractive and has a very sensitive side to her at times.
Last edited by Albert_Shadowfax on Thu Dec 13, 2012 2:20 am; edited 8 times in total | |
| | | Janitor
Posts : 33 Join date : 2012-10-28
| Subject: Re: Character Thread Tue Dec 11, 2012 5:11 am | |
| Name: Skuu Gro Race: Orsimer/Orc Age: 4E 280, 7th of Last Seed Birthsign: Warrior Class: Assassin Skills: Poison use, stealth, Assassination take downs. General Appearance: Normal for an Orc, bulky for an assassin, though he is still able to stay light on his feet regardless. Height: 6'5" Weight: 250lbs Clothing/Armor: Dark studded leather, dark torn purple cloak, Steel spiked mask. Equipment: Multiple small daggers, one larger dagger nearly the size of a shortsword, light crossbow with steel bolts, assortment of poisons, poison extractor and empty vials. Screenshot: I based his appearance off of this photo - Spoiler:
Biography/history: Skuu was born in the Orc homeland of Orsinium, in a small stronghold known as Furgjir. When he was born, his father; the chief of the stronghold, had great plans for him, especially being as Skuu was born under the sign of the warrior, that would prove him to be a great leader and fighter in the future. Though when he sparred against his brothers, Skuu didn't use brute force to defeat them, but trickery and wit. But that wasn't what angered his father, it was the dirty fighting that Skuu used that made the chief second guess his opinion about his son. When they all came of age and the Chief died, the three brothers would fight for the role of chief, and the current chief knew that Skuu would win, but he didn't want a warrior who fought like Skuu did to become chief of Furgjir, it would be humiliating for the stronghold, and would bring a tainted reputation to it. So the chief would send Skuu unto a hunt to kill a bear in nearby some nearby caves, though it was just a trick to lure Skuu away from the Stronghold so that a Brotherhood assassin may eliminate him, taking caring of any problems the chief may of had. Though the Assassin did not expect Skuu to be such a formidable opponent. Skuu being able to overpower the Assassin, took his blade and implanted it into the killer's throat. Knowing exactly who sent the assassin, being is his father was never fond of Skuu for the most years of his life, instead of seeking any type of revenge, he went his own way, giving his father what he wanted, and letting him think That Skuu perished at the Brotherhood's hands. Skuu later found the Assassin trade, finding he was quite a natural at it. He was contacted by the Brotherhood at one point in time but he turned down the offer for multiple reasons, one of which being pretty obvious, the other was he just didn't like the amount of religiousness that went into it. STATS: - Spoiler:
Last edited by Janitor on Thu Dec 13, 2012 9:30 pm; edited 1 time in total | |
| | | Moose
Posts : 97 Join date : 2011-12-29
| Subject: Elisa Gaerfield Tue Dec 11, 2012 1:50 pm | |
| Name: Elisa Gaerfield Race: Breton Age: 21 Birthsign: The Lady Class: Thief Skills: Light Armour, Pickpocketing, Sneak General Appearance: Dark Hair (almost black), Pale Blue eyes. Average Breton skin colour. Hair goes past shoulders, but is tied. Clothing/Armor: Weapons: Biography/history: Elisa, born to her Father's house of Gaerfield, lived the normal life of any Breton 'minor' noble. That was until her Father passed away, which meant the house and title was passed to her mother. Of course, her mother, distraught over the loss of her husband, well, made the wrong decisions. The family lost it's name, it's wealth, and Elisa was left on her own as her mother had moved on. Bordering on the line of homeless, Elisa did what she expected anyone else would do, move to somewhere else. It happened to be that place was Skyrim, home to the throat of the world, the remaining great tower. After arriving in the port of Windhelm, she began her new life in Skyrim. - Captain Dro'shanji, an attempt at writing a section of his novel. Tirdas, 28th First Steed,
I arrived in Solitude today, after not the greatest carriage trip. The Divines had let the rain upon us, and it can be said, it was quite wet and cold, something I was still not yet used to in Skyrim. I plan on visiting the small town at the foot of the Throat of the World eventually, but it depends on wether or not I get caught up in any jobs. I'm considering travelling to Cyrodil, after I raise up enough gold, and have enough to spare once I am actually over there. But for now, I'll continue going around, taking bits and bobs from everywhere.STATS (List your characters stats at level 20-25): - Stats:
| |
| | | FallenSanity
Posts : 24 Join date : 2012-12-06
| Subject: Re: Character Thread Fri Dec 14, 2012 8:04 pm | |
| Name: Viridel Sirion Race: Imperial Age: 35 Birthsign: The Lover Gender: Female Class: Hunter Skills: Archery, One Handed, Stealth General Appearance: Standing at a good 5’9”, Viridel has a slim smooth figure, with smooth tan skin and a nice thin waist. She has fairly wide hips, but other than that does not have too outstanding of a body. She has long blonde hair that ends near her lower back, which is often left hidden in her cloak or hood. She has pale blue eyes, with soft thick lips and a few scars from her cheeks and eyes after her time fighting animals. Clothing/Armor: Ranger RobesWeapons: Crossbow, Iron Dagger, Steel Dagger Biography/history: Viridel was born in Falkreath to a farmer and guard, both of which were mostly unconcerned with leaving the Hold, instead believing that if they could survive there, that there was no need to leave. Viridel preferred to venture around the wilds, examining animals and hunters, watching how both fought and how they operated. This soon inspired a need to hunt in her, and by twenty she was an avid supplier of foods for the hold. At one point in her life, she was foolish and chased a large and impressive elk through many mountains before eventually realizing she had gotten dreadfully lost. She was nearly slain by Hargravens before an Orc managed to save her. Since then, the two became close associates and have journeyed across Skyrims many lands, together. Spells: N/A STATS:Link | |
| | | Nick
Posts : 224 Join date : 2011-11-17 Age : 32
| Subject: Re: Character Thread Tue Dec 18, 2012 3:59 am | |
| Name | Oio-Bal | Race | Breton | Age | 25? | Birthsign | Warrior | Class | Spellsword/Witchhunter Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune. / Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers. Alt descript. More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic. / Swift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows. | Skills | Major: One-Handed (short-swords), Speech, Restoration, Alteration, Alchemy; Minor: Conjuration, Enchanting, Archery | General Appearance (description) | Average height for a breton, relatively shaven, Dark blue eyes, shaven head, Tattoos on head (not shown), Tattoos on his hands and feet. When hunting, Skull painted on face in black. | General Appearance (image) | | Biography/History | Oio-Bal is a young Spellsword who is exceptionally talented. Born into an Order of Witch-hunters, he's been trained since birth. He grew up on the road, travelling from Hammerfell to Blackmarsh, Morrowind to Elswyr, he's seen most of the known world. His first Witch-hunt was when he was 16, in Blackmarsh. The Witch, an Argonian in this case, was causing havoc in a nearby argonian village. This hunt would be his worst memory. The Argonian Witch would turn the minds of tribal argonians, forcing the band of spellswords to fight and kill the innocent. They would kill more than 32 innocent lives in order to get close enough to the witch to harm her. But they never did. By the time they got close, the witch used her black magic to turn the spellswords against each other. The spellswords didn't have the power to protect their minds from her magic, and so they were helpless. As they were fighting each other, blinded by the witches’ magic, and when she opened a portal to one of the Plane of Oblivion and left, would the spell be broken. Half of their company would be dead, along with Oio's parents. |
Clothing/Armor: Clothes | head | body | boots | neck | hands | Spellsword | SpellSword hood | Spellsword Robes w. Cape | Boots | Neckless of Warding | Rings of Transcience, Mystic Gloves (looks like Mystic Tuning gloves) | Witchhunter | Witchhunters' hood | Witchhunters' robes | boots | Neckless of the witch | Rings of Shielding |
Weapons: Weapon | Carried/Stored (If it's carried then it's on his person, if it's stored its kept in a safe location somewhere in Tamriel.) | Scimitar | Stored | Nordic Short Sword | Carried | Nordic Dagger | Carried | Nordic Throwing Axe | Carried (2) | Nordic Bow | Carried? |
Spells: Spells | Restoration | Alteration | Conjuration | 1 | Healing/hands | Ebony Flesh | Bound Sword/Dagger | 2 | Ward | Detect life/undead/magic | Banish Daedra | 3 | Repel/Turn Undead | Paralyze | PlaneWalk | 4 | | | Summon Wolf | 5 | | | |
STATS (List your characters stats at level 20-25): Skills | Level | Perk 1 | Perk 2 | Perk 3 | Perk 4 | Perk 5 | One handed | 90 | Armsman LVL5 | Bladesman LVL3 | | | | Speech | 70 | Allure | Bribery | Persuasion | Intimidation | Haggling | Alchemy | 60 | poisoner | concentrated poison | Alchemist | | | Conjuration | 50 | Mystic Binding - Soul Stealer - Oblivion Binding | Adept Conjuration | | | | Restoration | 90 | Recovery | Respite | Necromage/Regeneration | Expert Restoration | Avoid Death | Alteration | 70 | Mage Armor 3/3 | Adept Alteration | | | | Enchanting | 50 | Insightful Enchanter | Enchanter 3/5 | Soul Squeezer | | | Archery | 30 | Overdraw 1/5 | Critical Shot | | | |
| |
| | | Sponsored content
| Subject: Re: Character Thread | |
| |
| | | | Character Thread | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Site Rules | Fri Feb 24, 2012 8:05 pm by Xazhi | The website rules are very simple.
1.) Offensive Language: You can use cuss words during the …
| Comments: 0 |
Role-Play Rules | Sun Jun 19, 2011 11:45 pm by Xazhi | First off:
Don't make a story just to make fun of someone or a group of people.
Second:
Try to …
| Comments: 0 |
Chat Rules | Sun Jun 19, 2011 11:44 pm by Xazhi | If you do something that may or may not make another user scared, uncomfortable, angry, you will be …
| Comments: 0 |
Statistics | We have 23 registered users The newest registered user is Saarthal
Our users have posted a total of 4568 messages in 71 subjects
|
|