Nick
Posts : 224 Join date : 2011-11-17 Age : 32
| Subject: Magic in TES (WIP) Tue Feb 05, 2013 12:21 am | |
| List of magical spells and their effects, how you learn them, which races have a more innate understanding of which spells/schools, and more. (WIP) I'm going to note here, that I still include Mysticism as one of the Schools of Magic, so if you think that "oh, that should be in conjuration" then I'm going to say no, because some spells were mysticism before they were conjuration. College/School Alteration | The alteration spells involve manipulation of the physical world and its natural properties. Alteration effects include water breathing and walking, jumping, levitating, opening locks, and shield barriers against physical damage | Conjuration | The conjuration spells summon magical items and beings from the outer realms to serve the caster. Conjuring effects include the mental domination of mundane and magical creatures, summoning of otherworldly weapons and armor, and summoning of Daedric servants and powers to serve and protect the caster. | Destruction | The destruction spells harm living and undead creatures, and mages specializing in destruction are usually war wizards. There are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration. | Illusion | The illusion spells affect the perception and mind of living subjects. Illusion effects include blinding, paralyzing, and silencing subjects, calming and enraging subjects, and distracting observers so they do not notice the caster -- the invisibility effect. | Mysticism | The mysticism spells involve the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world. These spells bind souls in gems, or teleport the caster's body, or manipulate the world with telekinesis, or absorb or reflect magical energies, or sense unseen objects at a distance. | Resoration | The restoration spells heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. The primary spells of this college heal wounds, cure disease, and restore lost vitality, but can also augment strength, endurance, intelligence, agility, and other bodily attributes. | Shadowmagic | http://uesp.net/wiki/Lore:Shadow_Magic You'd have to be one hell of a hermit to even practice this. |
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